A CD-Factory Distribution. CD-Factory Tomsgårdsvej 17-19 2400 København NV Denmark ABM Command Path: \TITLES\abm_cmd Kent Rollins; $0 A Windows 3.X version of the old Atari classic, Missile Command. This game should really only be played on 386 or better machines. SmartBombs, MIRVs, Bonus Cities, etc. Amazeing 3.84 Path: \TITLES\amaze384 NOTES FOR AMAZEING 3.84 HI! This is AMAZEING version 3.84 --- a 3D maze game for Windows 3.1 AMAZEING has 5 levels of difficulty for single level and multi level mazes --- from 10x10 to 50x50 for single level, and from 5x5x5 to 25x25x25 for multi level. There are various cheat options available. Your view is down the maze corridor and if you've got 256 colours, it looks great! AMAZEING does not have any special requirements, but the faster your computer, the better the response time will be for coloured walls (filled in rather than lines). Shrinking the window will decrease the response time as there is less to draw. As said in the help file, I would love to hear your comments,suggestions, bug reports, or just general chat. Version 3.84 is a bug fix for the "RAINBOW" version, v3.83. (With user defined colour setup). Enjoy! Stu ^^^ sswain@tartarus.uwa.edu.au -------------------------- Atoms 2.1 Path: \TITLES\atoms21 Atoms -- A simple puzzle game for Windows 3.1 Atoms is easy to learn and play. Includes full on-line help. Mouse driven interface. Version 2.1 Saves player names and best times for each of four difficulty levels. Battles in a Distant Desert Path: \TITLES\bdd150 BATTLES IN A DISTANT DESERT Release 1.5 - September 23, 1993 DISTRIBUTION BATTLES IN A DISTANT DESERT (BATTLES) and all additional scenarios are Copyright 1993 - Glacier Edge Technology - All Rights Reserved. This basic game and the "Berm Busting" scenario, included in bdd100.zip are distributed as shareware. Please make copies of bdd150.zip, and give to your friends or upload to other BBS. Only the basic game and the "Berm Busting" scenario are shareware. All additional scenarios and the registered version of the game are not shareware. Please copy or upload only bdd150.zip and not the individual files. This file which is included in bdd150.zip, must be retained in any copies distributed. INSTALLATION BATTLES is a Windows 3.x application and must be installed on a hard disk drive. You should copy the bdd150.zip file to a new directory, preferably called \DESERT, before unzipping the file. BATTLES will expect to find it's initialization file, "bdd.ini", in the default Windows directory, which is usually C:\WINDOWS. You should copy the "bdd.ini" file to the default windows directory. Refer to your Windows 3.x User's Guide for the procedure to install the BATTLES application and icon in the program group of your choice. The User Manual is on-line, via the HELP menu item of the main menu, and you should read it before attempting to play the game. Also each scenario has both INFORMATION and HISTORY, which should be read before attempting to play a scenario. SOUND SUPPORT BATTLES will provide sound support for the standard PC speaker or for Microsoft Multimedia Audio compatible sound boards under Windows 3.1 or greater. If you have Windows 3.0, you should upgrade to Windows 3.1 to receive the best sound effects. SHAREWARE If you do not wish to register your copy of this game, but enjoyed BATTLES IN A DISTANT DESERT: Berm Busting, and wish to support the production of games of this quality made available as shareware, so that you may have available such low cost entertainment, then we request that you send $5.00 (US) to the Glacier Edge Technology address you will find below. If you wish to register your copy of this game, you can do so and receive ONE or THREE scenarios depending on how you register. Send $15.00 plus shipping and receive: "The Streets of Khafji" - Command the infantry and artillery defense of this northern Saudi resort town as the Iraqis attempt to storm and take control of the town. Or control the Iraqi attack and see if you can take Khafji. Or send $25.00 plus shipping and receive "The Streets of Khafji" scenario and: "The Al Zibayir Road" - The war is lost for the Iraqi Army in Kuwait, and the escape is underway. Led by elements of the armored divisions occupying Kuwait, the Iraqi Army attempts to return to Iraqi with great amounts of equipment and plunder. plus you will also receive the bonus VETERAN'S DAY SCENARIO which is described below. (Only when ordering both scenarios) All registrations must be either in the form of a check drawn on a USA bank or in USA dollars. Shipping add $3.00 for USA destinations or $5.00 for outside the USA. Send your registration to: Glacier Edge Technology 4820 East Kentucky Ave. Suite E Glendale, Co. 80222 Please indicate 5.25 inch disk or 3.5 inch disk preference and capacity with your order. The additional scenarios and the registered version of the game are not SHAREWARE, and may not be copied or distributed. $$$$$ DONATION TO THE DISABLED AMERICAN VETERANS ASSOCIATION $$$$$ Also, for each registration received between now and November 11, 1993 (Veterans Day), the author will contribute $1.00 US to the Disabled American Veterans Association. Also, shortly after that date, an update disk will be sent to all registered users which will contain the VETERAN'S DAY scenario: "Kuwait Beach Party" - Marine amphibious landing on the beaches south of Kuwait City, opposed by Iraqi Infantry and Armor. And, included with the update disk, will be a description of the number of registrations received, the amount of the donation made to the DAVA and the address to which the donation was sent. **** SHAREWARE DISTRIBUTORS - PLEASE NOTE **** If you are a shareware distributor, and would like to distribute BATTLES on disks which you resale. You MUST register a copy of the BATTLES game in order to obtain permission to distribute the BATTLES game on your disks. The registration amount is $25.00 plus shipping. For your registration you will receive a special version of the shareware BATTLES game (unregistered version) which includes an advertisement for your distribution service which will be displayed at the end of a game. TECHNICAL SUPPORT BATTLES is a huge Windows application, and accordingly so, places a large demand on your system. We recommend that you have a minimum of 4MB of RAM, and nothing else running (just Windows 3.x) at the time, also we recommend running BATTLES from a hard disk. If you experience any problems with the game or scenarios, please write down the configuration of your system, the scenario you were playing, what you where trying to do when the problem occurred, and a detailed description of the problem as best as you can, and send it to the Glacier Edge Technology address. If possible save the game (*.svg) and mail it on a disk or E-Mail it. If you have any questions or comments about Battles, you can send them to the Glacier Edge Technology address above or if you prefer, you can send E-Mail to: Compuserv - 70621,160 Those who develop SHAREWARE products need the support of the users of the SHAREWARE products in order to continue developing new SHAREWARE products for users to use. This particular product took well over a year, full time, to develop and become available for your enjoyment. Your support of this SHAREWARE product will be greatly appreciated. We hope you enjoy playing BATTLES IN A DISTANT DESERT! Blackbox 1.0 Path: \TITLES\blackbox BLACKBOX version 1.0 written by Christophe YVON ------------------------------------------------ Find the Whatsits hidden in the backbox... This program is freeware. Following are the system requirements: 1) 286 or higher processor 2) Windows 3.1 or higher 3) Windows operating in standard or enhanced mode 4) Mouse or other pointing device You may distribute freely this software as long as the following files are included: BLACKBOX.TXT: DOS informations file BLACKBOX.EXE: executable file BLACKBOX.HLP: windows help file All the above files can be combined into a single archive file for distribution. B L A C K O U T Path: \TITLES\blackout Introduction Blackout is a user-configurable game for Windows 3.0. The game is mainly useful for becoming proficient with a mouse, since accurate mouse movement is rewarded with higher scores. To use Blackout, you must have the following, in addition to the software: A PC with a properly installed copy of Microsoft Windows 3.0. A pointing device, such as a mouse, which works correctly with Windows. Blackout works best with a VGA or Super-VGA monitor, but you can run it with any display supported by Windows, including CGA, EGA, and Hercules displays. Blackout is more fun to play when you have at least a 386SX 16 mhz or faster PC. It has been tested and found to work properly on machines ranging from a 10 mhz AT clone to a 33 mhz 486. Note that for slower machines, you may have to alter the default scoring and playing rules in order to enjoy the game - read the online help to learn how to configure Blackout's playing and scoring rules. Distribution and Registration Blackout is shareware. This means that you may freely download, copy, evaluate, and upload Blackout to other online services, and distribute it to others at no charge, but, if you use it regularly, you must register it by sending $12 to the address below: Zarkware Patrick Mills 2243 E. Thompson (417) 881-8141 Springfield, MO 65804 Compuserve 71211,1250 For your convenience, an order form has been provided for you to mail in with your check, if you decide to register. Just bring up Windows Write with the file BLACKORD.WRI and select File/Print. Then, fill out the order form an mail it to the address above. Unregistered versions of Blackout will remind the user to register each time the game is started or moved to a new level of play. This "pester screen" feature is disabled when Blackout is properly registered with a valid registration number. All registered users will receive a disk (specify 5 1/4" or 3 1/2") with the most recent version of Blackout on it, a valid registration number, and a laser-printed copy of the online documentation. Each registration entitles the user to unlimited use of the software, as long as they use only one copy of the software at any one time. Distribution of valid registration numbers to others is prohibited and a violation of the Blackout license agreement. When you register, please specify your name, mailing address, and desired disk size. Allow up to three weeks for delivery. Each user of Blackout requires a separate registration. Call for site licensing. Remember, if you use Blackout regularly, please support the Shareware concept by registering Blackout, so that I can afford to enhance and support it, and to write other affordable shareware games and utilities for all the Windows users out there. If you have questions or comments, or have any problems with Blackout, please contact me at the address or phone number above, or send electronic mail to me on Compuserve (71211,1250). I'll try to answer as quickly as possible. BLACKOUT IS DISTRIBUTED AS IS, WITH NO WARRANTY REGARDING ITS USEFULNESS OR FITNESS FOR ANY PARTICULAR PURPOSE. WHILE CARE HAS BEEN TAKEN TO PRODUCE SOFTWARE WHICH IS PROBLEM-FREE, THE AUTHOR ASSUMES NO RESPONSIBILITY OR LIABILITY FOR ANY FAILURE OF THIS SOFTWARE, OR ANY PROBLEMS OR DAMAGE ENSUING THEREBY. ANY USE OF THE SOFTWARE IS CONSTRUED AS ACCEPTANCE OF THIS DISCLAIMER OF LIABILITY. Registration of the software gives rise to a license to use the software for purposes of playing the game Blackout. No other rights, including the right to decompile, disassemble, or otherwise decode the software's machine-language representation, are given nor may be assumed to exist. No charge may be made for further distribution of Blackout, except for charges covering the cost of distribution. Permission is hereby granted for any SysOp or other person in charge of maintaining online services to offer a copy of Blackout for downloading, as long as no charge, other than normal charges for system access, are made, and as long as the originally distributed files are kept together and offered in unmodified form. Installation To run Blackout, do the following, or their Windows File Manager equivalents: 1) Make a directory on your hard disk (if you want to store Blackout in its own directory): MD C:\BLACKOUT 2) Copy the Blackout files to the blackout directory (or to any directory you choose - all Blackout files must be in the same directory): COPY BLACK*.* C:\BLACKOUT 3) Install Blackout into a group in the Program Manager or double-click on BLACKOUT.EXE from the File Manager to run it. To install Blackout into a Program Manager group: a) From Program Manager, open the group you wish to use for Blackout. b) Choose File New. c) Choose OK (New Program Item). d) Tab to the Command Line field and enter C:\BLACKOUT\BLACKOUT.EXE. (Use the directory you actually copied the Blackout files to.) e) Press OK. f) The Blackout Icon should appear in group. Double-click it to start game. 4) Once game is started, choose Help Index from the menu to learn about playing and/or configuring Blackout. How to Play Note: You may use Help Index from the game's menu bar to learn more about playing and configuring Blackout. These directions assume you have started Blackout, and that the game's main playing surface (a grid of colored rectangles) is displayed. a) Place the mouse cursor somewhere over a TARGET rectangle (a white square on the playing surface with a round target on it). b) Press the left mouse button - this should turn the target rectangle red and make a "found" sound. c) Repeat steps a) and b) until all target rectangles have been found. d) If the non-target squares turn black before you find all the target rectangles, a "blackout" will occur, and the game will be over. e) You can also click on "bonus" rectangles that have a "2 X" thru a "5 X" message on them for extra points - these rectangles turn blue when clicked. f) Any time you click on any rectangle that is neither a target nor a bonus rectangle, you will hear a "missed" sound and the nine-rectangle area around where you clicked will be completely "blacked out". Your score may also be lowered as a penalty for the miss, depending on game configuration. g) You can use the "Pause" and "New" buttons at the lower left-hand corner to pause the game and/or start a new game. The game's status is always displayed in the status line along the bottom of the playing surface. Other options, like the playing level and speed, turning sound on or off, and many other game options, can be set using the choices from Blackout's menu bar. Be sure to read the online help before you change the game settings permanently. h) If you ever need to restore all game settings to their default values, or remove or change the high-score records, you can edit or delete the file "BLACKOUT.INI" in the Windows directory on your disk. This file is used to store all game settings and the high-score history. If it is not found, it will be created the next time you play Blackout. Block Breaker 3.12E Path: \TITLES\blc312 =================================================== Block Breaker Version 3.12E Aug 5, 1993 Yutaka Emura =================================================== Distributed Files ================= The distribution should contain the following files. FRUITS.BLC ... pattern file MAZE.BLC ... pattern file NEXT.BLC ... pattern file RAINBOW.BLC ... pattern file SYSTEM.BLC ... pattern file WAVE.BLC ... pattern file BLCTIMER.DLL ... dinamic link library file BLOCK.EXE ... Block Breaker executable file BLOCKJ.HLP ... help file BLOCKDEM.MID ... MIDI file BLOCKEND.MID ... MIDI file BLOCKPLY.MID ... MIDI file BLOCKJ.TXT" ... this file FAIL.WAV ... WAVE file FRAME.WAV ... WAVE file GOLDBLC.WAV ... WAVE file NORMBLC.WAV ... WAVE file SIDEPADL.WAV ... WAVE file SILVBLC.WAV ... WAVE file TOPPADL.WAV ... WAVE file Requirements ============ Microsoft Windows 3.1 is required to run Block Breaker. It will not run on Windows 3.0. BLCTIMER.DLL file should reside in the same directory as BLOCK.EXE Installation ============ If the files are on a floppy disk, you should first copy all the files to hard disk. To copy all the files to hard disk: 1) Create a directory for Block Breaker (and perhaps other EmSoft programs). For example, if your hard disk drive is c:, on Dos prompt, type: c: mkdir \emsoft cd emsoft 2) Copy all the files from the floppy disk to the hard disk. For example if the floopy disk drive is a:, copy a:*.* Now all the files are on hard disk. Start Windows, and in Program Manager (or Norton Desktop), select a group window where you would like to add a Block Breaker icon. Choose 'New' from File menu, type "Block Breaker" on the title field, hit Tab key to go to the program field, and type "c:\emsoft\block.exe" if this is where you copied the files. Hit Enter key to close the dialog. If you see a Block Breaker icon in your desired group window, the installation is finished. You are ready to double click the icon and enjoy Block Breaker! This is shareware. If you would like to continue to play the game, please register your name to this shareware. Your contributions will be used to make better software. Foreign registration is welcome. Please refer to Help in Block Breaker. Notice to assign WAVE file ========================== You need a Windows compatible sound card or Multimedia PC to have WAVE and MIDI sound play. WAVE sound will play when both "Multimedia" and "Sound Effect" check boxes in Sound Dialog under [Option] Menu are selected. You can assign WAVE files to various events by choosing the Sound icon in the Control Panel window. You can also change WAVE files by editing [sounds] section of "WIN.INI" file. In some slower machines, the ball will stop for a moment when it bounces. In this case, try to assign shorter WAVE sound, or assign large memory for disk cash. To assign large memory for disk cash, change the latter number in "SMARTDRV.EXE" option (usually declared in AUTOEXEC.BAT file). Revision History ================ Version 2.1 (11/30/91) - Added Block Breaker Editor. - Added extra patterns "Fruits" and "Difficult Patterns". - etc. Version 2.2 (12/10/91) - Added the "3D" option to make blocks look like 3-D. - Added the "Smooth" option. Version 2.3 (12/31/91) - Made it resizable. - Added the "Save Size When Exiting" option. - Added the "Default Size" menu. - Corrected score windows truncated in high resolution mode, and made them 3-D looks. - Enriched the help file. Supported the [F1] key when the pull down menu is open. - Made the system patter to an extra file (SYSTEM.BLC). - Added a new pattern file called "Rainbow" (RAINBOW.BLC). - Located the dialogs at the center of the screen. - Changed the color of the wall to green. Version 2.4 (2/2/92) - Fixed an UAE when used in the Standard mode in some machines using no sound driver. - Added a new patter file called "Wave" (WAVE.BLC). - When pausing, changed "pause" on the game menu to "resume". Version 2.5 (2/16/92) - Fixed sound which did not sound well in some machines. - Fixed a bad condition when invoking again after exiting as maximized or minimized window. - Fixed so that Block Breaker Editor would inquire whether it would save the changes or not when closing Block Breaker. Version 2.6 (3/7/92) - Fixed an error when there was no timer available. - Fixed an error when sound was failed to open. Version 2.7 (3/31/92) - Fixed a bad condition that a ball and paddle leave the trail in some graphic drivers. This was due to the graphic driver bug. - Optimize the routine to move the ball faster. - Made the default size of the window a little smaller. - Changed the message when invoked under the real mode. Version 2.8 (12/1/92) - Enabled users to choose keyboard or mouse to control the paddle. - Added a new pattern called "Maze" (MAZE.BLC). - Added the "Hide Cursor" option. - Changed the password for registration. - Enabled users to select the tone of the sound. Version 3.00 (1/30/93) - Fixed a bad condition that a ball and paddle leave the trail in some graphic drivers such as Stealth Vram Graphic Card. This was due to the graphic driver bug. - Added the registration information in Europe. Version 3.01 (3/27/93) - Fixed the bug that, when there are bricks side by side, the ball was sometimes bounced off toward where it came from. - Fixed the bug when a system timer cannot be obtained. Version 3.10 (7/18/93) - Modified for Windows 3.1. - Added MIDI music and WAVE sound. - Used common dialog for pattern file opens. - Adjusted for Windows 3.1 Help. - Used Multimedia Timer. - Modified user interface for Windows 3.1. Version 3.11 (7/21/93) - Modified so that Block Breaker will warn you when WAVE files cannot be found. - Modified so that Block Breaker will play music during the game play. Version 3.12 (8/4/93) - Modified so that you can run Control Panel from Block Breaker. - Modify MIDI file. - You can now assign your favorite MIDI files to music. - Add Help in Register Dialog. - The ball direction becomes more variable. - Modify the wall, ball and paddle graphics. Version 3.12.1 (8/5/93) - Compatible with German Windows Control Panel. Blitzer Path: \TITLES\blitzr For further information, please refer to the on-line documentation in the game. Battle Masters 1.01 Path: \TITLES\bmaster1 Battle Masters Version 1.01 by Neil Sanford 190 Tyler Ave. Iselin, NJ 08830 Battle Masters is a war game for two people played on a 100 x 100 square grid. This game is written in Microsoft Visual Basic v3. Windows Version 3.1 is needed to play. This game is shareware, and any donations are greatly appreciated. Four files are needed for the game: 1) BMASTER1.DOC - This file. 2) BMASTER1.EXE - The game program. 3) BMASTER1.HLP - Online help. 4) VBRUN300.DLL - Visual Basic v3 runtime module. Planned items for future versions of this game include: - one player mode - more game pieces - faster map scrolling - sound - 2 player by modem INSTALLATION ------------ 1) Place the BMASTER1.* files into the same directory on your system. 2) Place the VBRUN300.DLL file into your "\WINDOWS\SYSTEM" directory. 3) Select the Program Group within Windows that you want this game to appear in. 4) From the "Filg" menu option, Select the "New" option and create a "New Program Item" to add this game. 5) Use the following information in creating the New Program Item: Description = "Battle Masters" Command Line = (directory from step 1) + "\BMASTER1.EXE" Working Directory = (directory from step 1) The game has its own icon. RUNNING THE GAME ---------------- 1) The game can be run by following the above installation instructions, and then double-clicking on the game's icon. 2) The game can also be started by using the Windows Program Manager, or by using the Run menu option. ----------- End of File Bogle ! Path: \TITLES\bogle1 Bogle ! RULES This game is based on the Milton Bradley game of almost the same name. (A coincidence , surely!). The object of the game is to spell as many words as possible with letters given in a four by four matrix. Each letter in the word must be next to the preceding letter. For example in the following grid: A S T R Q W X Y R R T U B E C F Starting with the letter "W" you can go to the letter "A", from "A" you can go to "S" to finally spell "WAS". You may start a word with any letter in the grid. Other words you could create using this grid include "CUTE", "CUTER","SAW"... Note that you could NOT spell the word "SWAT": you can go from "S" to "W" to "A" but that "T" is not next to the "A". MOUSE CONTROL Just click on any letter using the right mouse button to start your word. The next letters available to you will be highlighted. Keep clicking on letters until you have formed a word then press either of the "Enter Word" buttons. Alternatively, you could have clicked on the LAST letter of your word using the RIGHT mouse button or DOUBLE CLICKED on it: this has the same effect as clicking on the last letter and clicking on the "Enter Word" button. Do not click on the last letter with the left mouse button and then the right button this will have no effect, click the last letter ONLY with the right mouse button, instead of clicking with the left button and then the "Enter Word" button. If for some reason you have entered a wrong letter, you can go backwards by clicking on the "Erase Last Letter" button. If you should wish to delete a previously made word from your list, just highlight it and click the "Erase Highlited Word" button. Note that the last word entered is always the default highlighted word. If you wish to end your game before the timer runs out just click on the Stop icon. The game will count how many correct words you have and move you to the next round. EDIT Fonts: This allows you to change the font used in the dice set. The lower square with the letter "B" in it shows you what each square will look like with the font selected. Click on OK to choose that font. Dictionary: This will allow you to remove certain words that you either do not like or were incorrectly entered. OPTIONS Lines: Some people like to see "lines" connecting each consecutive letter. If you are one of these types of people, select the "Lines" option in any Option menu. Rounds:The game normally consists of four separate rounds. This can be changed anywhere from 1 to 6 rounds. Time: Each round normally lasts 3 minutes. This can be changed to any number between 1 and 6 minutes. Cornerstone 1.0 Path: \TITLES\cstone10 CORNERSTONE V1.0 This file contains the following information: - A list of the files included in CSTONE.ZIP; - Hardware and software requirements; - Installation procedures; - A brief description of the CornerStone puzzle; - Registration procedures; - Notes from the author. - Disclaimer List of files in CSTONE.ZIP: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ - CSTONE.EXE CornerStone puzzle - CSTONE.HLP Windows Help file - README.1ST This file - LISEZMOI.SVP French version of this file - REGISTER.DOC Order form (English) - COMMANDE.DOC Order form (French) Hardware and software requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Any machine capable of running Windows (386SX or better recommended); - A VGA color monitor and adapter ( or better ); - A mouse - DOS 3.3 or better and Windows 3.0 or better. Installation procedures: ~~~~~~~~~~~~~~~~~~~~~~~ To install CornerStone: - Copy CSTONE.EXE and CSTONE.HLP to the directory of your choice. - In Windows, select a program group, choose FILE|NEW on the menu bar, check "Program item" and click on OK. This will bring up the Program Item Properties dialog box: - Enter a name for the game ( CornerStone springs to mind ) in the "Description" box. - In the "Command line" box, type in the full path and name of the executable file ( for example: C:\WINDOWS\TITLES\CSTONE.EXE ). - In the "Working directory" box, enter the full path of the program ( in the previous example: C:\WINDOWS\TITLES ). This is to ensure that the saved game will be copied in the same directory as the executable.It will make it easier and cleaner to uninstall ( but you won't want to do that... will you ? ). - Click OK, and you're all set! A brief description of CornerStone: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CornerStone is a Rubick's-Cube-type of puzzle, except that it's round and it's only twodimensional. The object of the game is to put the pieces back into their original place to form the original color pattern. To play, simply choose GAME|SCRAMBLE from the menu bar. This should mess things up quite a bit. It's now up to you to unravel the mysteries of the puzzle... Your resources include: - The ability to rotate the two wheel in either direction by clicking on it with the mouse pointer; using the left button will spin the wheel clockwise, the right button, counterclockwise. - The GAME|SAVE and GAME|RESTORE features, which allow you to save a particular layout of the board at any moment in the game, and later retrieve it (after you made a mistake, for example). - The GAME|UNSCRAMBLE feature provides you with an instant, if dubious, victory. It simply resets the game, putting everything back the way it's supposed to be. Be aware, however, of the fact that your friends probably won't be impressed by that strategy... - At least one brain - usually your own. - The COMPLETE WALK-THRU SOLUTION sent to you when you register the program. Registration procedures: ~~~~~~~~~~~~~~~~~~~~~~~ CornerStone is shareware. This DOES NOT mean that it's free, it simply means that you are allowed to try it for a period of thirty days for evaluation, and if you decide to keep the program YOU MUST REGISTER IT by filling out the order form included in this package (REGISTER.DOC) and sending it with your check or money order to the following address: François POULIN 1580 Alexander Blvd #30 Sherbrooke, Quebec, Canada J1H 4V8 You will receive the C++ source code for the program, along with a registered version of the latest version of the program and the complete walk-thru solution of the puzzle. You will also get, free of charge, a clear conscience and the satisfaction of doing the right thing in encouraging the author to develop more quality software at reasonable prices through the shareware concept. About CornerStone: ~~~~~~~~~~~~~~~~~ CornerStone is my first serious attempt at Windows programming. The idea came from an old book about computers and their recreational value. Not being an experienced Windows programmer, I thought it was a good candidate for a first program. By the time I learned that Windows did not look too kindly at rotating non-rectangular images in non-90-degree increments, it was too late - I was already dying to find the solution to the puzzle (which I had never tried) because, well, that's how I am: I can never walk away from a puzzle. So I decided to go ahead and try it anyway. I couldn't actually rotate the wheels in any reasonable amount of time, so I opted for the next best thing: I made it LOOK like they rotated. Ok, so the illusion is far from perfect, especially on slower machines, but after a while you get used to it. I don't see how I can speed it up any more: the time lapse between mouse click and action (about 0.35 seconds on my 386 33Mhz) is spent FloodFill()ing the area of the pieces with the colors of the new ones. Unless I am gravely mistaken, there's no other way to do it - let alone a faster one. However, the puzzle IS a very interesting one, and I enjoyed looking for - and eventually finding - the solution, as I think you will, too. If you have any comments, suggestions, bugs to report, etc., you can send them to me (with or without your registration) at the address indicated in the REGISTER.DOC file in this package. I can guarantee a reply only to those of you who will include a self-addressed stamped envelope with your letter (this, of course, doesn't apply to registerd or registering users). I can also be reached by e-mail at: poulf00@dmi.usherb.ca DISCLAIMER: ~~~~~~~~~~ I hate all this legal stuff, but since I can't really avoid it... THE AUTHOR DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT TO THE PRODUCT. SHOULD THE PROGRAM PROVE DEFECTIVE, THE PURCHASER ASSUMES THE RISK OF PAYING THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION AND ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES. IN NO EVENT WILL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION AND THE LIKE) ARISING OUT OF THE USE OR THE INABILITY TO USE THIS PRODUCT EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Use of this product for any period of time constitutes your acceptance of this agreement and subjects you to its contents. There! that should do it... Oh, and by the way: A limited license is granted to copy CornerStone only for the trial use of others, subject to the following conditions: - CornerStone must be copied in unmodified form, complete with all files specified at the start of the present file; - CornerStone may not be distributed in conjunction with any other product without a specific license to do so from the author; - No fee, charge, or other compensation may be requested or accepted, except as authorized below: - Operators of electronic bulletin board systems (sysops) may make CornerStone available for downloading only as long as the above conditions are met. An overall or timedependent charge for the use of the bulletin board system is permitted as long as there is not a specific charge for the download of CornerStone. Dominate 1.0 Path: \TITLES\domina10 DOMINATE v1.0 for Windows 3.1 From Shadoware From the mists of time comes DOMINATE. Based on a game played by warriors in ancient China, DOMINATE is the ultimate in strategy. Test your will against the computer and see if you have the power to DOMINATE. Features animated 256 color graphics with digitized sound effects. REQ: 256 color graphics driver for Windows 3.1, sound card is optional. Football 1.1 Path: \TITLES\football To install Football for Windows 1.1, copy all files to a directory on your hard disk. A list of the files is shown below. They are: FOOTBALL.EXE the windows executable file BALLHELP.HLP the windows help file FOOTBALL.INI the initialization file LOGTILE2.BMP a bitmap that can be tiled as a background TSOFLOG2.BMP a bitmap that can be tiled as a background REGISTER.TXT An ASCII text registration form CHNGADDR.TXT An ASCII text change of address form README.TXT This file Remember to keep a copy of WFBALL11.ZIP for backup purposes. The easiest way to put FOOTBALL.EXE in to your Program Manager is by opening Windows' File Manager and Program Manager at the same time, with one on one side of the screen and one on the other. Then highlight FOOTBALL.EXE by pressing the left mouse button. While still holding the left mouse button down, "drag" FOOTBALL.EXE onto the spot in Program Manager where you want it stored. Then release the left mouse button and the icon for Football for Windows will be displayed. The game can now be played by double-clicking on the new icon. The two files LOGTILE2.BMP and TSOFLOG2.BMP are bitmaps that can be tiled as Windows backgrounds. They should be stored in the same directory as your other background bitmaps. However, they are not required for playing the game, so they may be deleted. The file REGISTER.TXT is an ASCII text file that can be printed and completed to register this copy of Football for Windows. The file can be printed using your favorite word processor or by typing TYPE REGISTER.TXT > PRN and hitting RETURN from a DOS prompt if you have a dot matrix printer. If you register this version of Football for Windows, you will receive a copy of the latest version of the game (with several dialog boxes removed) and your name will be entered into our database so you can be notified when new versions are released. Another text file, CHNGADDR.TXT can be used to notify us if you move. The two above mentioned TXT files files are not essential to the play of the game so they can be deleted when you are finished with them. FOOTBALL should be stored in its own subdirectory. However, it can be stored anywhere. It does not have to be stored in you path. The initialization file MUST be stored in the Football for Windows startup directory or in your path. The program should work without the initialization file, but games and matches cannot be stored or retrieved. If you have any questions or comments about Football for Windows, write to: TSOFT #9 Brittany Ln. Odessa, Texas 79761 Please see the Shareware section of the Windows Help file for additional information. Hurricane Path: \TITLES\hurri101 HURRICANE Brought to you by: SYSTEMS SOFTWARE DEVELOPING INC. 5373 OAKWOOD DRIVE NORTH TONAWANDA, NEW YORK 14120 Thanks for downloading this excellent ware. This game is a high quality windows arcade style game that features fully scalable graphics. No more looking at 2" by 2" game windows if you have a high resolution driver installed. It also provides sound support if you have a wave driver installed in your windows configuration. If you have a sound board you should have drivers available for windows. installation of the game is very simple. 1) make a directory on any available hard drive. 2) use pkunzip to unzip hurrican.zip into the directory. 3) copy the file vbrun200.dll into your windows system directory (you may then delete it from the game directory). 4) load windows 5) go to File on the windows menu choose New on the windows file menu choose Browse and browse into the directory you created click on hurri.exe You should now be able to run the game by double clicking on the hurricane icon. To register this game, please send $15.00 to the above address. For your trouble, we will send you a registered copy of this game (one that allows you to use smart bombs beyond level 14). We would also look into writing additional arcade style windows games. Suggestions are also appreciated. LAD 1.01 Path: \TITLES\lad101 LAD - Local Area Dungeon Version 1.01 Shareware by BCS Software P.O. Box 923113 Sylmar, CA 91392-3113 CompuServe 73267,3361 Requires Windows 3.1. Introduction: LAD is a strategy adventure game. There is no fancy music (in fact, no sounds at all until I can afford a sound card) and no fancy graphics (I'm not much of an artist), so this would not get much attention at a software store. However, I think you'll find this to be a very involving game; I doubt you will not encounter a new situation even after playing the same dungeon twenty times. If there is interest, I will make this into a commercial-quality game (as that is what I do for a living), but I wrote this for fun, and I much prefer working on the mechanics of the game, rather than its appearance (I will get some artist-friends to help me.) Notes: This is the second release of LAD, with the second dungeon. This version of LAD will run the first dungeon, but you cannot run this second dungeon on the first version of LAD. You also cannot use characters from the first version. If you want to play the first (easier) dungeon and can not find it where you found this, send an extra $3 to the above address and you will be sent a disk. This version fixes a few minor bugs (mainly when dealing with large amounts of gold), adds a number of new game features, new spells, a few cosmetic changes, and more help. One big change is that there is now an extensive rating system when (or if) you complete the quest, and the top ten scores are displayed in a logical order (sorry, the honor roll from version 1.00 is ignored). There are also now menu selections that allow you to equip and unequip quickly. This version is also a little more annoying until you have registered. If you have registered the previous version you should not need to re-register. Remember that your registration will ensure continuing development, including the fabled dungeon construction kit. Installation: The following installation will over-write the first dungeon, if it has been previously installed. Save all of the files that start with LADDATA to save the first dungeon. Sorry, no automated installation program has been included. You should create a directory for all LAD files, and copy them into it. From within Windows, click once on your "Games" window or icon, then select "New" from the "File" menu. Select "New Item", then click on "OK". Click on "Browse", then use the file requester to find "LAD.EXE". Double-click on "LAD.EXE". Click on "OK", and the LAD icon should appear in your "Games" window. Double-click on the "Lad" icon to start the game. On-line instructions are available from the "Help" menu. Distribution: LAD is not freely-distributable. This version may be duplicated and distributed on a not-for-profit basis only. Registered non-profit organizations (users groups, etc.) may include this program on low-cost disks. Other distributors of shareware software (including periodicals, publications and clubs) must get permission from Mike Berro, which will most likely be forthcoming in return for a copy of the disk and/or periodical. This program must not be posted on any for-profit BBS without my permission, except CompuServe (where I can be reached at 73267,3361). Oilbaron 1.2 Path: \TITLES\oilbrn12 OILBARON v1.2: Oil Baron Game For Windows Oil Baron is a board-type strategy game for Windows. Build companies on a grid, trade shares, cause mergers. Play with up to six players, inc. the computer. V1.2 adds right button functionality, new statistics windows, more. REQ: Windows 3.1, 200k free memory. Author: Al Funk CIS ID 71505,1277 Robots Path: \TITLES\robots For further information, please refer to the on-line documentation in the game. SIMMAP 1.0 Path: \TITLES\simmap10 SIMMAP Version 1.0 Copyright (c) 1993 Mark Schmelzer & Brentley Smith SimMap is not free software. It is released as shareware, which provides the opportunity for the program to be evaluated before it is purchased. We hope that after you try SimMap you will like it and will want to register. By doing so you are voting with your pocketbook for us to continue developing high-quality, Windows shareware. Complete information on how to register SimMap is included in the REGISTER.TXT file. OVERVIEW -------- SimMap is a windows program that allows you to edit or create Maxis' SimCity city map files. SimMap was designed to look as much like SimCity for Windows as possible. SimMap allows you add and/or change any form of water or trees. You can also remove anything, including stuff like fire, floods, fallout, etc. When you register, you will receive the enhanced version of SimMap that allows you to add any buildings, parks, roads, and whatnot. Check out the help file for more information on this stuff. INSTALLATION ------------ To install SimMap, follow these steps: 1. Create a directory on your hard disk for the SimMap files, using the DOS CD command or the Windows File Manager. Example: C:\SIMMAP 2. Copy all the files from the SimMap distribution disk or the SIMMAP.ZIP file into that directory. 3. Copy the BWCC.DLL file into your main Windows directory. This file is the Borland Custom Control library. If you already have this file in your main Windows directory, you may not need to copy this file as you need only one copy of the file for all your programs that may need it. 4. In the Windows Program Manager, click inside the program group window where you want the SimMap icon. Then click the File//New command and click OK in the next dialog box. 5. Type in the information for SimMap in the next dialog box. Include the complete path for the program in the Command Line field. Then, click OK. The SimMap icon will appear in your selected program group. If you do not see it, scroll the group window to find the icon, then move it to a new location. That completes installation of SimMap. RUNNING ------- To start SimMap, double-click its icon in the Program Manager. The first time you run the program, it will create a file in it's directory to save your settings and preferences. GETTING HELP ------------ SimMap offers a help system to answer your questions. To use this system, give the "SimMap Help" command in the "Help" menu, or press the help icon (a question mark) at any time. SUPPORT ------- Support is provided via Compuserve and the U.S. Postal Service. Only registered users of SimMap are entitled to support. When you contact us for support, please supply this information: Computer Type SimMap Version Number (from "About" menu) Windows Version Amount of RAM in your computer REGISTRATION ------------ You may use the program free for 30 days. A registration fee of $15 (U.S.) is required if you continue to use it after that. Users who register will receive the enhanced version of SimMap mentioned above. Please send check or money order to: Mark Schmelzer 771 Franklin Ave Columbus, Ohio 43205 Suggestions for improvements are always welcome. Please send messages to me at Compuserve ID: 72147,2255. DISCLAIMER ---------- SimMap is not an Maxis authorized product and is in no way connected to Maxis. The authors are not responsible for anything at all. Nothing. Even if we are held responsible, the limit of our liability is the licensing fees you paid. SOFTWARE LICENSE ---------------- Non-licensed users are granted a limited license to use SimMap on a 30-day trial basis for the purpose of determining whether SimMap is suitable for their needs. The use of SimMap, except for the initial 30-day trial, requires registration. The use of unlicensed copies of SimMap, outside of the initial 30-day trial, by any person, business, corporation, government agency or any other entity is strictly prohibited. A single user license permits a user to use SimMap only on a single computer. Licensed users may use the program on different computers, but may not use the program on more than one computer at the same time. No one may modify or patch the SimMap executable files in any way, including but not limited to decompiling, disassembling, or otherwise reverse engineering the program. A limited license is granted to copy and distribute SimMap only for the trial use of others, subject to the above limitations, and also the following: 1) SimMap and all of its release files must be copied in unmodified form, complete with the file containing this license information. 2) SimMap may not be distributed in conjunction with any other product without a specific license to do so from Mark Schmelzer. 3) No fee, charge, or other compensation may be requested or accepted, except as authorized below: A) Operators of electronic bulletin board systems (sysops) may make SimMap available for downloading only as long as the above conditions are met. An overall or time-dependent charge for the use of the bulletin board system is permitted as long as there is not a specific charge for the download of SimMap. B) Vendors may distribute SimMap only after obtaining written permission from Mark Schmelzer. Such permission is usually granted. Please write for details (enclose your catalog). C) Non-profit user groups may distribute copies of the SimMap diskette to their members, subject to the above conditions, without specific permission. Non- profit groups may collect a disk duplication fee not to exceed three dollars. LIMITED WARRANTY ---------------- Mark Schmelzer warrants that all disks provided are free from defects in material and workmanship, assuming normal use, for a period of 90 days from the date of purchase. Mark Schmelzer warrants that the program will perform in substantial compliance with the documentation supplied with the software product. If a significant defect in the product is found, the Purchaser may return the product for a refund. In no event will such a refund exceed the purchase price of the product. EXCEPT AS PROVIDED ABOVE, MARK SCHMELZER DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT TO THE PRODUCT. SHOULD THE PROGRAM PROVE DEFECTIVE, THE PURCHASER ASSUMES THE RISK OF PAYING THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION AND ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES. IN NO EVENT WILL MARK SCHMELZER BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION AND THE LIKE) ARISING OUT OF THE USE OR THE INABILITY TO USE THIS PRODUCT EVEN IF MARK SCHMELZER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Use of this product constitutes your acceptance of this agreement and subjects you to its contents. Your milage may vary. So there. REVISIONS --------- 1.0 (July 1993) - Initial release. (still no keyboard support) 0.9 (June 1993) - Solid, faster, better resource use, documentation. 0.? (May 1993) - Buggy but most features work. A little slow. 019 \SKI\SKI.EXE For further information, please refer to the on-line documentation in the game. 020 \SOKO\SOKO.EXE For further information, please refer to the on-line documentation in the game. 021 \SPANIT\SPANIT.EXE Span-It! Copyright (c) 1993, Mark T. Chapman All Rights Reserved. **** To send of copy of this document to the printer, type the following line from a DOS prompt: copy register.txt prn: **** Span-It! is shareware. You may try the program free of charge and may make copies for others. If you continue to play Span-It!, a $15 registration fee is required. This program may be distributed freely or for a nominal media charge (less than $5) provided that no modifications are made to any files. Authenticity may be validated for free by the program's author via. SASE for a limited time. For registration information, see the file REGISTER.TXT or REGISTRATION under the HELP menu. THE PROGRAM IS PROVIDED "AS-IS". NO WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. NO REMEDY IS PROVIDED BY THE AUTHOR FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES ARISING FROM IT, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR BREACH OF WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. USE AT YOUR OWN RISK. Instructions: The following example describes how to install Span-It! in the directory C:\SPANIT from the A: drive. If you are installing from a different path, simply replace "A:" with the correct path name below (For Example "B:"). ATTENTION 80286 OWNERS -- spanit.exe is compiled for 80386's and above. If you need to run Span-It! on a 286, replace spanit.exe with span286.exe in step 4 below. Installation Example: 1. Create a directory for Span-It! from DOS. A:\> mkdir c:\spanit 2. Copy all the files from this directory into the SPANIT directory A:\> copy *.* c:\spanit 3. Start Windows 3.1 A:\> win 4. Add the Span-It! Icon to the folder of your choice. a. Select the folder where you want Span-It! to reside. (Perhaps the APPLICATIONS folder) b. From the Program Manager Menu, select File | New c. Select Program Item for the New Program Object and click on OK. d. Fill in the dialog box information pointing to spanit.exe. Description: Span-It! Command Line: c:\spanit\spanit.exe Working Directory: c:\spanit Shortcut Key: none Run Minimized: (Leave blank) e. Select OK. f. The wonderful Span-It! icon should be ready to launch Span-It! 5. After trying the program, please see the registration information under HELP. If for some reason your system does not provide help, registration information is available from the batch file register.bat. A non-formatted text version of help is found in HELP.TXT. Be aware that the help system also provides program documentation. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To Print a Copy of this document, type: copy readme.txt prn: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Thank you for trying Span-It! Mark T. Chapman Spring, 1993 SqueezePlay Path: \TITLES\sqplay For further information, please refer to the on-line documentation in the game. Super Tetris Demo Path: \TITLES\supertet For further information, please refer to the on-line documentation in the game. TetWin Path: \TITLES\tetwin For further information, please refer to the on-line documentation in the game. Wheel of Fun 1.0.1 Path: \TITLES\wf1_0_1 Wheel of Fun Version 1.0.1. A fun word puzzle game for 1 to 5 players. Requires Microsoft Windows Version 3.1. WinWheel 1.50 Path: \TITLES\winwhe17 WINWHEEL v.1.50 - A "Wheel of Fortune"/ hangman type word game requiring VGA, mouse, and MS Windows in Std or Enhanced mode. The game features: a colorful wheel, 1-3 players, 5 rounds, 1000 puzzles, a sound on/off toggle option, a high score table for the top 10 WHEELERS, and an editor to add/delete/modify puzzles. Registered users ($19 U.S.) receive the author's database of over 12,000 puzzles. Fifteen Path: \TITLES\win_p15 Fifteen "Fifteen" is a famous world-wide known game that was invented in America in 1915. Here you see a computer version of this game. The goal of the game is to arrange square blocks on a game field in an increasing order like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 One block (16) is absent. This allows you to maneuver using the spare space. The trick to this game is that some very simple combinations are unsolvable. If you only exchange 14 and 15 you'll reach a statlemeat, a position in which you will never be able to arrange the blocks by moving them in the field. Once upon a time a huge bonus was promised to a person who could solve this combination. In this game the computer prepares a randomly mixed combination for you. All combinations are proven to be solvable. You can move the blocks by pressing arrow keys or clicking left mouse button on a block you want to move (as there is the only direction in which it can be moved). Computer also keeps time and registers best results. OPTIONS In addition to the classic version some options were added to the game: Game Level and Picture Deck. Game Level There are three game levels in this game: Novice, Advanced and Expert. The game field for Novice is 4-by-4 blocks, 6-by-6 for Advanced and 8-by-8 for Expert.The results (best times) are stored separately for all three levels. Picture Deck In addition to dull numbers you can select an interesting picture to arrange on the same principle. There are 6 various built-in pictures: George The Winner - an ancient Moscow City Emblem, Zebra - a striped animal, Manta - an awful sea creature. HINT: Read this if you have no idea how to manage the arranging properly. The most efficient method is to combine the chain of successive numbers and move this chain to its position "spinning" it either clockwise or counter-clockwise. Customer support. To order and for customer support please contact: in Europe:011-7-(095)-413 - 1221 to Sergey Bobrov Moscow , AQUA enterprise Ltd., Russia. e-mail bur@acoins.msk.kiae in USA/Canada call 1-(206)-524-9547;524-2806 Yuri Yulaev; 6553, 38th ave NE; Seattle WA 98115 e-mail yuri@amath.washington.edu Copyright (c) 1992. Moscow , AQUA enterprise Ltd., Russia. Programming by Sergey Bobrov, Sergey Burenkov _________________________________________________________________ REGISTRATION FORM for Individual Home Users ONLY PROGRAM: # COPIES AMOUNT "15" ($20 per copy) _________ $________ "Russian roulette" ($20 per copy)_________ $________ "Sea battle" ($20 per copy) _________ $________ UPGRADES ($7 per copy for s/h) _________ $________ Specify disk: 5-¼": _______ Other: _________ TOTAL . . . . . . . . . . . . . . . . . . . . $________ PAYMENT BY: Check/Money Order No.___________________ enclosed for $__________ Signature:_______________________________________________________ MAILING ADDRESS: Name:____________________________________________________________ Address:_________________________________________________________ City/State/Province:_____________________________________________ Country/Postal Code:_____________________________________________ Telephone (Voice/FAX/Modem):_____________________________________ E-mail address __________________________________________________ Disks are available at the time of registration only. Disks are shipped by P.S. in the United States and via Airmail service to foreign countries. Upgrades are available and will be mailed to register users separately. To order and for customer support please contact: in Europe:011-7-(095)-413 - 1221 to Sergey Bobrov Moscow , AQUA enterprise Ltd., Russia. e-mail bur@acoins.msk.kiae in USA/Canada call 1-(206)-524-9547;524-2806 Yuri Yulaev; 6553, 38th Ave. NE; Seattle WA 98115 e-mail yuri@amath.washington.edu Copyright (c) 1992. Moscow , AQUA enterprise Ltd., Russia. Programming by Sergey Bobrov, Sergey Burenkov Russian Roulette Path: \TITLES\win_tab RUSSIAN ROULETTE GAME ESSENCE The game essence is that the player fills on his cards symbols identical to those appearing in the game field . This is done by pressing the appropriate Action Keys . All game consists of rounds, each of them ends when one (or several) player(s) wins. Winning conditions are: - filling of one row for standard game, - filling of all the rows on the players' cards for full game. PLAYERS Number of players in the game can vary from 1 to 3. In addition the Computer can also take part in the game. SYMBOLS Symbols on cards are numbers (from 1 to 90) or colored figures. Their location can be regular or stochastic. If the Orientation option is on the figures set is extended by variously oriented symbols. GAME LEVEL Time interval between successive appearances of symbols (or their pronunciation) varies. The value of this interval determines the game level. The lesser the time interval, the higher the game level. Players can choose any of ten levels available. The transition in a group game take place automatically during the round. GAME TIME Player(s) can limit the game time using Timer option. Time is measured in seconds. GAME VARIANTS There are two game variants available: standard and full. In standard game the winning condition is filling of one row , while in full game the winning condition is filling of all the rows on the player(s) cards. GAME PROCESS At the beginning of the game player(s) can select optimal configuration using the Options menu, then Start New game from the Game menu. Every player chooses from one to four (three in EGA mode) cards. In full game all players have the same number of cards. Players pay to the bank for chosen cards in every round. During the game the bank increases by means of penalties payed by players for wrong presses. If you change the game Options then you can only start a New game. ADDITIONAL EFFECTS (Option Joker) Some additional effects can be introduced into the game. They are "Fortune Gift" and "Fortune Mockery" signs. In a standard game: - if the sign "Fortune Gift" appears in the game field, all the maximally filled rows are filled to full and the winning row is chosen from them, - if the sign "Fortune Mockery" appears in the game field, all the maximally filled rows are cleared and current round is continued. In a full game: - if the sign "Fortune Gift" appears in the game field one of the players by random choice wins immediately, - if the sign "Fortune Mockery" appears in the game field, all the cards of one player are cleared and current round is continued. WINNINGS In a standard game player wins when he fills one of the rows of his cards. In the case of one winner: - if the player fills the upper row of the card then bank refunds him the price of his cards, - if the player fills the middle row of the card then he gets a half of the bank, - if the player fills the lower row of the card then he gets the whole bank, - if several rows are filled simultaneously the lower row has the priority. In the case when several players filled their rows simultaneously: - the player who filled the lower row is considered a winner, - if several players have filled middle (or lower) row the winnings are shared between them - if the player(s) fills the upper row of the card then bank refunds the price of his(their) cards, - if several rows are filled simultaneously the lower row has the priority. In a full game the player wins when he fills all his cards. After this he gets everything from the bank. If several players have filled their cards simultaneously the winnings are shared between them. GAME FINISH The game finishes when - one of the players runs out of money (in this case bank is shared equally by the players), - time limit has gone, - Esc is pressed or New Game is selected from the Main Menu. CONTROL KEYS Esc - exit Up, down arrows and mouse - menu control Action keys: SpaceBar - for first player, Enter - for second, "1" - for third. Customer support. To order and for customer support please contact: in Europe:011-7-(095)-413 - 1221 to Sergey Bobrov Moscow , AQUA enterprise Ltd., Russia. e-mail bur@acoins.msk.kiae in USA/Canada call 1-(206)-524-9547;524-2806 Yuri Yulaev; 6553, 38th ave NE; Seattle WA 98115 e-mail yuri@amath.washington.edu Copyright (c) 1992. Moscow , AQUA enterprise Ltd., Russia. Programming by Sergey Bobrov, Sergey Burenkov GOOD LUCK! _________________________________________________________________ REGISTRATION FORM for Individual Home Users ONLY PROGRAM: # COPIES AMOUNT "15" ($20 per copy) _________ $________ "Russian roulette" ($20 per copy)_________ $________ "Sea battle" ($20 per copy)_________ $________ UPGRADES ($7 per copy for s/h)_________ $________ Specify disk: 5-¼": _______ Other: _________ TOTAL . . . . . . . . . . . . . . . . . . . . $________ PAYMENT BY: Check/Money Order No.___________________ enclosed for $__________ Signature:_______________________________________________________ MAILING ADDRESS: Name:____________________________________________________________ Address:_________________________________________________________ City/State/Province:_____________________________________________ Country/Postal Code:_____________________________________________ Telephone (Voice/FAX/Modem):_____________________________________ E-mail address __________________________________________________ Disks are available at the time of registration only. Disks are shipped by P.S. in the United States and via Airmail service to foreign countries. Upgrades are available and will be mailed to register users separately. To order and for customer support please contact: in Europe:011-7-(095)-413 - 1221 to Sergey Bobrov Moscow , AQUA enterprise Ltd., Russia. e-mail bur@acoins.msk.kiae in USA/Canada call 1-(206)-524-9547;524-2806 Yuri Yulaev; 6553, 38th Ave. NE; Seattle WA 98115 e-mail yuri@amath.washington.edu Copyright (c) 1992. Moscow , AQUA enterprise Ltd., Russia. Programming by Sergey Bobrov, Sergey Burenkov Molbreko Castle 1.2 Path: \TITLES\wncastle For further information, please refer to the on-line documentation in the game. Destroyer for Windows 1.0 Path: \TITLES\des4win Destroyer for Windows (ver. 1.0) by Don Krafcheck DOCUMENTATION GAME SETUP - This is the first step in getting the game ready for play. You will see a modeless dialog box appear in the upper right corner of the window. Through this dialog you will set up each of your five ships upon your grid. Simply select a ship and the direction of which it will sail and click on a cell in your (left hand) grid. If you hear a beep, you either clicked outside your grid, selected a cell where the ship would have extended beyond the bounds of the grid, or selected a cell which would permit the ship to overlap another ship. After all five of your ships are placed, click on "Set Up" again to remove the dialog box. You are now ready to play Destroyer for Windows. START - Starts the game. Be sure you focus your attention on the blue box that is sitting upon the grids. This is where all the information involving the game will be displayed. The computer will automatically set up its own ships on the right hand grid. It's in this grid that you will be doing all your firing. When you see the words "Your shot:", click on a cell in the right hand grid. SKILL BEGINNER - Computer fires randomly into your grid. INTERMEDIATE - Computer fires randomly into your grid. It also will home in on any ships that have been struck until they are sunk. EXPERT - Computer is very selective as to where the next shot will be. It looks for rows and columns of consecutive empty spaces and determines whether or not the smallest ship still remaining can fit in those spaces. For example, if cells A2 and B1 have been fired at, then A1 will never be selected. Computer will also home in on any struck ships. OPTIONS FIRST SHOT MY SHOT - Computer starts game. YOUR SHOT - You start game. HITS ORDERED - You will see the actual location of where the computer's ship have been hit. This differs from the classic board game in that you are not allowed to know which parts of the ship have been struck. RANDOM - You will see the computer's ship struck, but the location of the hit upon the ship will be at a random spot. GAME STANDARD - Each player takes turns firing one shot at the other. SALVO - A player's turn consists of as many shots as he has ship For example, if the player has all five ships intact, then his turn would consist of five shots. If the computer is left with a submarine, cruiser and destroyer, then it would only be allowed to take three shots per turn. SOUND ON - A jingle will be heard when the scoring dialog appears at the end of the game. OFF - No sound will be heard SCORING - The player is awarded 1 point for every cell that has not been shot at. This score is then multiplied by the skill level factor: Beginner - x3, Intermediate - x5, Expert - x10. If the hit type has been selected to Random, then the score is multiplied by 1.5. The highest possible score for a game of Destroyer for Windows is 1245. Slam ! Path: \TITLES\wslam Thank you for trying Slam! I started writing this game back when Windows 3.0 was still in beta test, and worked on it for a few days, shelved it for many months, worked on it another few days, etc. Despite my busy work schedule (and my unexpected attainment of a social life and subsequent marriage), I have finally FINISHED the program! My goal was to make the interaction between the puck and the paddles quite realistic. Therefore the program is constantly doing alot of 32-bit and some 64-bit computations. For this reason, I don't recommend running this game on anything less than a 33MHz 386DX system. Despite my best efforts, there is still some inaccurate behavior, such as the puck sometimes bouncing off the paddle faster than would seem reasonable. Attempts to fix this have made the movements worse instead of better, so I have decided that enough is enough for now -- the game is still quite playable and fun! I have pretty much forgotten my high school physics, and have had to build my transfer-of-momentum equations from trial and error. Hopefully in future versions I will be able to "tweak" the math to where the behavior is totally accurate. Another area that needs work is when you or the computer tries to "smash" the puck against the wall with the paddle. This is very difficult to deal with at the mathematical level, so for the time being I have taken the cheap approach and allowed the puck to travel through the wall, which is immediately detected and the puck put back on the table on the other side of the paddle. Only very occasionally you will see the puck make a brief appearance outside the table boundaries. The program runs fine under Windows NT, with the exception that the cursor will not be hidden when you "grab" your paddle. This seems to be a restriction that Windows NT imposes on Windows 3.1 programs, presumably to prevent a crashing program from taking the cursor with it. Depending on your mouse settings, this may restrict your paddle's movement and make the game unplayable. I will be porting the game to NT pretty soon, and hopefully that version will be able to hide the cursor! (It will also be the first version to support network play.) I have not tested the program under OS/2 2.1; it may also prevent the program from hiding the cursor. MacBlaster 1.10 Path: \TITLES\macblast MacBlaster Version 1.10 January 23, 1992 Earl Gehr 1824 A Manning Circle Charleston, SC 29404 This version of MacBlaster fixes a memory deallocation problem that is present in version 1.00. The Scenario You are a computer programmer and have developed a truly great graphic user interface (GUI). The Evil Fruit Empire has a monopoly on GUIs and will try to destroy your computer and throw legal hurtles in your path. Destroy as many of the Evil Fruit Empires computers and mice as possible while avoiding contact with the self destructing copyright lawsuits and mice. Beat the empire and give computer users freedom of choice! MacBlaster Files You should have received the following four files with MacBlaster: - MACBLAST.EXE, this is the program. - MACBLAST.SCO, this file contains the top 10 high scores. - MACBLAST.DOC, this documentation file. - REGISTER.TXT, shareware registration form. Minimum Computer System Requirements: - IBM compatible Computer with 80286 CPU. - 1 meg DRAM. - VGA graphics card and monitor. - MS-DOS version 3.3 - Microsoft Windows version 3.0. To Play MacBlaster: - Start up Microsoft Windows. - Follow the instructions provided with the Microsoft Windows Users Guide for starting an application using either the Program manager or File manager and start MACBLAST.EXE. - MacBlaster can be controlled with either a mouse, keyboard or both. Menu and dialog control is fully explained in the Microsoft Windows Users Guide. Menus and controls for the program are as follows: Game menu -- NEW GAME starts a new game. -- HELP displays a help dialog with complete online instructions. -- SCORES displays the top 10 high scores for the game. -- ABOUT gives author, copyright and shareware fee information. Pause menu -- PAUSE pauses the game and changes into RESUME. -- RESUME - resumes a paused game. Keyboard -- F1 key displays a help dialog. -- F2 key starts a new game. -- Left arrow key moves your PC left. -- Right arrow key moves your PC right. -- Up arrow key fires a rotten apple. Mouse -- Left arrow button moves your PC left. -- Right arrow button moves your PC right. -- Fire button fires a rotten apple. Scoring -- Score and level are displayed at the bottom of the window. -- 50 points for each new level. -- 25 points for each computer hit. -- 10 points for each mouse hit. REGISTRATION This software is SHAREWARE. You can try it out for two weeks. At the end of this evaluation period if you decide to keep it you are required to register as a user by sending $10.00 in U.S. Dollars to: Earl Gehr 1824 A Manning Circle Charleston, SC 29404 For your convienence a registration form is included with this software. Its located in the file named REGISTER.TXT. All you need to do is type in the required information, print it, fold it, enclose the check, tape it closed, add a stamp and mail it. In exchange for registering I will add you to my registered user database, inform you of any upgrades, send you notice of new software I create and provide technical support for the software. If you have any suggestions, questions or discover any problems with the software you can reach me online on GEnie at E.Gehr1 and America Online at Bud Gehr. I can also be reached via good old US mail at the address located at the beginning of this file and on the programs About dialog. When registering, or writing for any reason, please include the following: - Program name and version number, this information is available at the beginning of this file as well as on the programs About dialog. - Where you obtained your copy from. - A description of your system. - Your full name and address. SHAREWARE EXPLAINED MacBlaster is distributed under the "shareware" concept, also known as "user-supported software". Under this concept, you save the high cost of packaging and distribution while still receiving high quality software. You are free, and in fact encouraged, to distribute this software to your friends, to BBS's and to user groups. If you do distribute this software you are required to include all the files that are specified to have come with it at the beginning of this documentation file. You are not allowed to modify the files in any way, and this shareware notice must be kept intact. The author retains all other rights to the program. VENDOR INFORMATION The following information is for disk vendors, BBS sysops, user groups, etc. who wish to distribute this program. For the purposes of this document, all of the above will be referred to as disk vendors. This software is copyrighted material and is subject to certain restrictions on copying and distribution. Vendors of any type, whether program distribution is free or whether a fee of any type is charged, may distribute this program under the following conditions: - The vendor properly represents the software as shareware and provides customers with a complete definition of the shareware concept. You must not advertise this software as "free", "cheap" or "public domain". - The vendor must in no way imply that they are "selling" the program but rather are only providing a duplication service where the program is provided for evaluation. You may not "rent" or "lease" copies of this program. - You do not rename, change or omit any of the provided files. - The vendor should provide the author with a copy of their catalog. - You may distribute this program in a compressed form. The author reserves the right to withhold or withdraw permission to distribute from anyone at any time for any reason. Software reviewers: If you plan to review this software for publication, please contact me first to make sure you have the most recent version of the product and that the ordering information supplied to your readers will be accurate. LEGAL STUFF The author hereby disclaims all warranties relating to this product, whether express or implied, including without limitation any implied warranties of merchantability or fitness for a particular purpose. The author cannot and will not be liable for any special, incidental, consequential, indirect or similar damages due to loss of data or any other reason, even if the author or an authorized agent has been advised of the possibility of such damages. In no event shall the liability for any damages ever exceed the price paid for the license to use software, regardless of the form and/or extent of the claim. The user of this program bears all risk as to the quality and performance of the software. Microsoft and MS-DOS are registered trademarks and Windows is a trademark of Microsoft Corporation. IBM is a registered trademarks International Business Machines Corporation. 80286 is a registered trademark of Intel Corporation. Yatc Path: \TITLES\yatc For further information, please refer to the on-line documentation in the game. roblems with the software you can rea?